MSHB Notes

My name is :
M.Sadegh H.Broomand.

I'm an independent game Developer and I love it.

in this blog i want to write about my daily works and i want to introduce the indie games i love and play.


My Games  My Pixel Arts  Text To Leet Translator   Ask me anything :)  
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Reblogged from sizvideos

indiecade:

sizvideos:

Video

The internet seems to be on a tetris kick.

(via indiecade)

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Reblogged from childrenofmorta
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Reblogged from makegames

Finishing a Game (Recommended)

makegames:

image

As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.

We’ve all had that feeling about at least one game, comic book, movie, etc., that comes out: “Gee, I could do better than this! This is overrated.” But it’s important to take a step back and realize that, hey, they put in the time to finish a project and I haven’t. That’s at least one thing they might be better than me at, and it’s probably why they have the recognition I don’t! If you treat finishing like a skill, rather than simply a step in the process, you can acknowledge not only that it’s something you can get better at, but also what habits and thought processes get in your way.

I don’t believe that there’s a right way to make games. It’s a creative endeavor, so there are no hard and fast rules that can’t be broken at some point. But as a game developer who has discussed this problem with other game developers, I feel like there are some mental traps that we all fall into at some point, especially when we’re starting out. Being aware of these traps is a great first step towards finishing something. (Between you and me, codifying these ideas is partly my way of staying on top of them, too!)

So without further ado, here is a list of 15 tips for finishing a game:

Read More

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Just watch this Review and enjoy it

(Source: youtube.com)

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JUST TODAAAAAAAAAAAY

JUST TODAAAAAAAAAAAY

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I Made of Pixels

these days are Board game and card game day but im coming back for making pixel games.

i’m joining #lowrezjam and i want make 32X32 Pixels game for this jam.

and i think i made of pixels

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Reblogged from rezahooshangi
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Reblogged from it8bit
it8bit:
“ Custom Super Mario Bros. Themed Drum Kit
Created by SJC Custom Drums || FB
”

it8bit:

Custom Super Mario Bros. Themed Drum Kit

Created by SJC Custom Drums || FB

(via indiecade)

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Reblogged from alpha-beta-gamer

alpha-beta-gamer:

We see a lot of interesting games at Alpha Beta Gamer, but Gorogoa is 15 minutes of the most unique, innovative and intelligent gameplay we’ve experienced this year.

Gameplay is spilt across four beautifully illustrated and animated panels that helped win it the IGF Excellence in Visual Arts Award.  These four panels can be moved around, zoomed in and out of and placed on top of each other to solve puzzles, allowing your character to continue his journey through the beautifully crafted world.  As you progress, the panels interact with each other in a variety of surprising and delightful ways, allowing for plenty of ‘wow that’s clever’ moments.

Gorogoa is targeted for release late in 2014 for PC & Mac, then subsequently mobile platforms.  With it’s beautiful animation (the GIFs above don’t do it justice), intelligent design and unique gameplay it’s bound to win more awards when it’s released.  Personally, it’s already my GOTY.  Highly Recommended.

Download the Alpha Demo, Free

(via indiecade)

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Free download at:
http://radiogiraffe.bandcamp.com/album/missile-slumber-ep

One instrument inspired a whole song.

1xLSDJ

(Source: SoundCloud / Radio Giraffe)